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JumboSizedFish
Frequently and Likely Asked Questions

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General Questions

Why and when "JumboSizedFish?" (Back)

JumboSizedFish originated from coming up with a username for my Steam account in September 2020. I wanted a new username that's rememberable, concise, and professional, yet JumboSizedFish was generally done on a whim.

"Jumbo-sized" was inspired by the movie Super Sized Me, but I unfortunately do not remember why I went with jumbo instead of super or any other adjective; it might be because I misremembered the Big Gulp brand as "Jumbo Gulp."

What could I abbreviate "JumboSizdFish" as? (Back)

Jumbo, JumboSF, or JSF. Some people have called me Fish as well.

Is "JumboSizedFish" also your pen name? (Back)

Typically.

Are you fine with people translating your pseudonym? (Back)

Yes; what I do ask, however, is to write it also in English where appropriate.

Are you fine with people parodizing your art style? (Back)

Yes, for any purpose. Just don't lie to others that I (and others) made your artwork.

Website

Where should I link your button to on my website? (Back)

Ideally the home page (https://jumbosf.neocities.org/), but you may link it to anywhere reasonable, such as my itch.io, IndieDB, and OpenGameArt pages or my Steam community profile.

May I use the Copyfree and/or BSD + Patents buttons? (Back)

You may!


Views

This section focuses on clarifications and answers to specific positions.

While these questions are answered to the best of my ability and without any malice, I am not a lawyer; if I were, I am not yours either.

I am not (yet) associated with or endorsed by the Copyfree Initiative. Comments about copyfree licensing are my own.

What is the public domain? (Back)

The "public domain" is a body of works (such as books, music, movies, inventions, and software) that aren't copyrighted, patented, or trademarked, so anyone can freely use, copy, share, and adapt them without needing to get permission or pay royalties.

A creative work enters the public domain if:

  1. The copyright(s), patent(s), and trademark(s) on it expired;
  2. The copyright on it was not properly registered, claimed, or renewed;
  3. It was never eligible for copyright, such as not being sufficiently creative; or
  4. Its author intentionally released it to the public domain.

What is copyfree? (Back)

Copyfree is a licensing policy and philosophy about maximizing personal freedom with a creative work. It's in contrast to copyright and copyleft, as it doesn't grant the author exclusive rights over a work nor does it control how others can distribute their adaptions.

It is a specific classification of a permissive or non-copyleft public license:

  1. Free Use: A copyfree license does not place any restrictions on the use of the licensed material, and protects recipients of the material from such restrictions except insofar as explicit individual contractual agreements are concerned.
  2. Free Distribution: A copyfree license does not place any restrictions on the distribution of the licensed material except regarding the license itself, and protects recipients of the material from such restrictions except insofar as explicit individual contractual agreements are concerned.
  3. Free Modification and Derivation: A copyfree license does not place any restrictions on the modification of — and derivation from — the licensed material external to the license itself, and protects recipients of the material from such restrictions except insofar as explicit individual contractual agreements may be concerned.
  4. Free Combination: A copyfree license does not place any restrictions on materials outside of the licensed work itself, nor does it explicitly limit the licensed work in combination with materials external to the licensed work.
  5. Universal Application: A copyfree license does not place any restrictions on who benefits from the terms of the licensed material, except in the event it specifies provisions to revoke its terms for those found to have violated the copyfree protections of the license. The license is also applicable to recipients of the material distributed under its terms without requiring the execution of any additional license by the distributing and receiving parties.

Business Advantage

What most people would probably consider a "traditional" creative business model is embodied in a number of industries dominated by large, centralized, corporate distribution networks, such as major book publishers, MPAA member film studios, and RIAA member record companies. What economists would describe as "artificial scarcity" is created and enforced via copyright laws, and these industries make use of that to generate revenue by selling physical and digital media and prohibiting others from selling them in competition with the copyright-dependent distributors.

These distributors have long been regarded as necessary for commercial success, as superstars such as Metallica and Stephen King would not have reached as wide an audience without national and even international marketing and distribution provided by the industry dominating distributors. The vast majority of creators in such industries saw little of their royalties or other unit sales income, however, and either made a more modest living through more personal interaction with consumers (e.g. touring for bands) or by maintaining a dayjob alongside their creative work. The commercial benefits of widespread distribution mostly applied only to the distributors, leaving many producers of creative works to make what money they could in much the same way that itinerant actors, musicians, puppeteers, and storytellers did centuries ago.

The business landscape is changing, however. The fact that the cost of copying and distributing a digital representation of a work is plummeting to effectively zero undermines the major distributors' business model as many consumers of new works actually find it in some ways more technically difficult to avoid sharing copies of what they possess than to (often unintentionally) violate the restrictions of copyright law. While some complain that this is destroying the profitability of industry business models for creators and distributors, others embrace this as providing the ability to bypass the industry gatekeepers to distribute and market their works essentially for free, enlisting the filesharing fanbase as a replacement for those corporate distributors.

Whether you believe that copyright violation by fans is wrong, the truth is that it is becoming increasingly difficult to halt such informal filesharing, with no end in sight to the increasing ease, frequency, and ubiquity of filesharing. For the independent creator, whose biggest concern is usually obscurity rather than "piracy", the best way to address filesharing is to use it as leverage to reach a wider audience and employ business models that benefit from rampant filesharing rather than depending on the apparently impossible task of stopping it.

Cultural Persistence

The durability of culture is an important concern. There are many film, magnetic, and digital archives of cultural works that are vulnerable to loss due to a combination of copyright restrictions and low perceived commercial value. The extent to which a cultural work is kept to a small, restricted state of archives, it is vulnerable to loss due to digital storage failure, fires and floods, and the occasional negligence of caretakers, among other problems. Indeed, even the cost of maintaining an archive can induce a caretaker — often the copyright holder, when a work is not considered currently commercially viable — to intentionally delete or destroy archives of cultural works.

Simple acts like sharing freely downloadable digital archives over the Internet, with no notable restrictions on copying and redistributing in any form, can significantly mitigate the danger of loss for many cultural works. In fact, it puts most of the cost of (potentially endless) archive duplication in the hands of people who simply want a copy of works in the archive, who will gladly pay the tiny costs involved.

Allowing cultural works to decay and disappear does a disservice to the general public, to historians, to creative people who might draw inspiration from those works, and to the legacies and sometimes even livelihoods of the people who contributed to the creations of those works in the first place. Authors of cultural works can see entire legacies vanish forever if, as is the case in most copyright-heavy industries, the copyrights of their works end up in the hands of corporate distributors whose only interest in the works is their short-term commercial viability; it is ironically, in the face of distributors' arguments based on the supposed needs of artists and authors, a fact that artists and authors are harmed by perpetual enforcement of strict copyright terms for their works when archives of those works are allowed to perish, taking the artists' and authors' legacies to the grave with them.

What is free and open-source software? (Back)

A piece of software is free and open-source if users have the rights (typically granted from a public license) to use, study, modify, and distribute it and its source code for any purpose.

Given that both the free software and the open-source software movements have some philosophical differences, a program can be either free or open-source.

Rifle Warrior

What could I abbreviate Rifle Warrior as? (Back)

RW from Rifle Warrior.

Why "Rifle Warrior?" (Back)

At the beginning of Rifle Warrior's production on November 2024, I wanted to focus on the engine first before settling on a theme. Inspired by arcade shooters and the very basic graphics, I decided on a sci-fi space theme and the placeholder title "Starlight Warrior."

A preview from Starlight Warrior; demo gameplay with user interface, the ship, and four enemies

Starlight Warrior had a completely different story that can be roughly explained by its intro: after the unsuccesful conquest of planet Huitis by the Loyalists' supreme parliament, a Confederate president instead sought to conquer the planet with diplomacy; afriad of losing trade potential, Queen Marshall sent out two pilots on a mission to stop the Confederates from seizing Huitis. For reasons I don't remember, I changed my mind and went for a grounded fantasy rural theme. Because Starlight Warrior doesn't make sense anymore, I lazily renamed it to "Rifle Warrior" and it stuck.

Through the span of countless decades, humanity had reached a critical milestone in space technology that allowed men to spread their genes and bear their might across the Milky Way.

Production skyrocketed, improving the quality of life of those home at Earth: filling meals, competitive energy, reliable care, wiser computing... and never-ending conflict.

With the twenty-first century ending with waves of galaxial democratization, an ongoing war between the Loyalists and the Confederates continues to shed blood in the night skies.

February 2108

The coalition embarrassed the Central Parliament with Procedure C26: the Prime Minster's ignorant conquer of Huitis that promptly ended in failure.

Bold for the Civic Democrats, President Charlies instead sought the diplomacy of Huitis' Governor for its untapped trade potential.

Marshall the Second, troubled, sent out two experienced pilots, entrusted with her agenda to restore order in the planet.

Intro from Starlight Warrior

Is it available? (Back)

Not yet; Rifle Warrior is still in development. I do have plans for a public beta in the future, however!

When would it be available? (Back)

Likely sometime in 2026.

What about the characters? (Back)

They are already dedicated to the public domain and available for public use. Keep in mind that their designs are not final, as Rifle Warrior is still in production.

Where would it, its source, and its assets be available? (Back)

On itch.io, IndieDB, OpenGameArt, and Freesound.

How much would it cost? (Back)

Nothing!

What language(s) would it be in? (Back)

English.

What is the production scope of Rifle Warrior? (Back)

Given that it is generally my first major project that uses the Love2D framework, I wanted to keep the scope of Rifle Warrior and its engine more modest; features such as replays and localization were cut to reduce complexity. I do have plans to eventually remake Rifle Warrior in a more capable and rich engine as a hybrid sequel.

Would you do a sequel next or in the future? (Back)

Probably, but not as my next project.

Is Rifle Warrior in the public domain? (Back)

Mostly: only binaries, source code, and code examples in documentation are copyrighted.

For clarity, the following aspects of Rifle Warrior are in the public domain:

And the following aspects are copyrighted and not in the public domain:

Rifle Warrior is not a fully public domain work and not public domain software. While I do appreciate promoting Rifle Warrior in public domain communities, please be transparent about its status!

Why are Grace Wilton and Mary K. Dunn referred by their last names? (Back)

Because I feel like "Wilton" and "K. Dunn" are slightly more memorable and distinct than "Grace" and "Mary," respectively.

Does Rifle Warrior have any political and/or religious themes and messages? (Back)

While there were admittedly countless design choices that were motivated by my faith and views, advocacy for conservatarianism, Christian faith, etc. were not a strong focus in Rifle Warrior; my primary objective is to deliver an enjoyable and hopefully memorable video game with a cast of original public domain characters. The story is admittedly an afterthought and only exists to explain why Wilton is on a moral adventure, but you can still draw your own conclusions about what are Rifle Warrior's possible messages and what Wilton, the Showrunner, the Monday Saints, and West Bascrook represent.

Are any of the characters canonically LGBT? (Back)

Only Reuben, who is homosexual. None of them are transsexual or transgender.

I noticed that on the itch.io page, Scratch is listed as a used tool. (Back)

Scratch 3.0 (with Scratch Addons, Inkscape, Notepad++, and paint.net) was only used to illustrate vector graphics. Rifle Warrior uses the Love2D framework instead.

I noticed that on the itch.io page, it lists BSD 2-Clause, not BSD 2-Clause + Patents. (Back)

itch.io currently does not list BSD 2-Clause + Patents as a selectable license.